From duck and vampire hunts to boxing and football sims, these are the titles that made the Nintendo Entertainment System legendary
It was in October of 1985 when the Nintendo Entertainment System first hit North America, with an initial test run of 100,000 units being sold exclusively in New York City. Following the post-Atari video game market crash of 1983, no one was sure if there’d even be an appetite for yet another new digital toy to connect to the TV. But after the massive reception to the device and launch titles like Baseball and Duck Hunt, the potential was clear. It was a new era of gaming, and the Japanese company Nintendo was leading the charge.
Within that first month, Super Mario Bros. also arrived, later becoming a pack-in title for the nationwide release of the NES the following year. With its killer app firmly established, the NES would begin its pop culture takeover that lasted well into the Nineties, amounting to a nearly 62 million units sold across all regions — a success so big, it’s credited with saving the home console market altogether.
And although it was powerful enough for its time and introduced several hardware gimmicks (the NES Zapper is a stroke of genius), the NES’ legacy will always be defined by its downright ludicrous library of software. On top of its own first-party games like Mario, Metroid, and The Legend of Zelda, the OG Nintendo console was home to fledgling franchises from external partners like Konami, Capcom, and Tecmo — all of whom worked symbiotically (and at times antagonistically) with the Big N. Dragon Quest, Final Fantasy, Ninja Gaiden; so many of today’s gaming dynasties began on the NES.
It can be tough to narrow down which of the console’s games are its best. While nostalgia plays a factor, it’s just a fact that much of its lineup feels dated to play today. But looking back, there’s an astonishing number of NES releases that hold up to modern standards, and even the ones that may feel rough around the edges retain an undeniable impact. A bona fide classic can always be measured by how much you love it, even when it’s a pain in the ass to play.
So, from groundbreaking platformers to slick shooters, these are the best NES games of all time.
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‘Tecmo Super Bowl’
Image Credit: Tecmo
Although most folks love RPGs or action-packed shooters, it’s impossible to understate the impact of sport games as a cultural juggernaut. There’s just something spectacular about bridging the gap between the cult of IRL sports with playable fantasy. The NES arrived with a handful of big ones like the bluntly named Baseball and Tennis, but 1989’s Tecmo Bowl brought it to another level.
The first console game to officially strike a licensing agreement with the NFL Players Association, Tecmo’s sports sim let players control real athletes like Jerry Rice and Joe Montana to compete in the living room. Its sequel, Tecmo Super Bowl, upped the ante by also licensing the official team names, making for the most authentic football experience on the NES. Tecmo Super Bowl may feel rudimentary now, but the progenitor to franchises like Madden continued to be popular for decades thanks to an obsessive modding community that updated the game’s roster each season to give it an exponential afterlife.
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‘Bionic Commando’
Image Credit: Capcom
A key part of platforming games is the ability to jump, but Capcom’s Bionic Commando offers an alternative by letting players swing like Spider-Man using the protagonist’s robot arm. The game is challenging — especially during the learning curve of mastering the mechanics of grabbing, swinging, and climbing — but once it clicks, there’s few titles quite like it.
Due to the angles required by the swinging system, Bionic Commando was one of the first games to emphasize eight-way aiming, although it’s limited to the grapple feature. Later entries would include the ability to shoot more directions and (thankfully) extend the arm mid-air, but the original remains a feat of ingenuity at a time when action-platformers were cementing their foundations. In a crowded field, Bionic Commando stands apart.
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‘Blaster Master’
Image Credit: Sunsoft
One of gaming’s greatest blessings is just how stupid a story can be as justification for the action. Sunsoft’s Blaster Master opens with a cinematic sequence that depicts a young man named Jason, whose pet frog breaks free and dives into a hole in the ground. Obviously, Jason follows and discovers a giant battle tank — which he immediately commandeers to slay a race of subterranean mutants.
After its bizarre setup, Blaster Master quickly sets into one of the most kinetic experiences ever developed for the NES. Jason’s tank is extremely agile, allowing players to move quickly, jump nimbly, and aim freely in multiple directions. Each of its eight labyrinthine levels are dense with areas to explore, and the action remains constant. The mobile mech controls of Blaster Master feel so smooth, you’d almost be convinced they’re from a later era, feeling like the natural predecessor to contemporary mech-suit series like Armored Core.
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‘Teenage Mutant Ninja Turtles III: The Manhattan Project’
Image Credit: Konami
Although arcades were the true home of early beat ‘em ups, early consoles like the NES had their fair share too. One such gem was the NES-exclusive Teenage Mutant Ninja Turtles III: The Manhattan Project, which arrived in 1991 just when turtle mania was at its apex. With controls based on the previous entry, which itself was built off the coin-up arcade version of TMNT, The Manhattan Project is a mechanically streamlined gauntlet of ass-kicking.
The game can be played solo or as a pair and features the ability to toggle on and off friendly fire (depending on how much you want to agitate your siblings). Like other TMNT games, each level is filled with an array of baddies from the animated series like Bebop and Rocksteady, as well as many iterations of Foot Clan soldiers, all of which have unique abilities based on their colors. While its SNES sequel, Turtles in Time may be heralded as the best in the series, The Manhattan Project is a high point for NES-era beat ‘em ups.
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‘Excitebike’
Image Credit: Nintendo
One of the best-selling games for the NES, Excitebike has one hell of a legacy. Developed by Shigeru Miyamoto for its 1984 Japanese release, the motocross racing game wasn’t just extremely well-designed in its own right, but its systems would influence other titles across genres for generations. Most directly, its 2D side-scrolling controls were adapted for Super Mario Bros., giving the lead character his trademark inertia-building energy while running and jumping. Later on, its DNA could be felt in everything from Wave Race 64 to Flappy Bird, where strategically holding a button to gain altitude and angling the correct pitch for landing is key.
But even if it hadn’t been so influential, Excitebike would still just be a damned fun game that holds up exceptionally well today. Dodging between lanes and correcting timing a jump boost is exhilarating, and the desire to best your own time always warrants another lap.
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‘Super Dodge Ball’
Image Credit: CSG Imagesoft
Long before the Ben Stiller movie introduced the idea of dodging a wrench as training for dodgeball, this spin-off of the River City game series made the gym class sport into a brutal proposition. Players control a six-man squad of ballers, with three populating the infield and another three surrounding the opposing team on the fringes of the court. Balls can be thrown plainly, but by initiating a sprint and properly timing the pitch, a superpowered special beans the opponent hard enough to propel them into the invisible walls.
Like many games of the era, the visuals are janky. There’s almost never a moment when one or more characters are fully visible, constantly flickering and clipping in and out of frame. Yet the gameplay is smooth, precise, and surprisingly deep in its complexity. Traveling the world to conquer the dodgeball league is fun, but the real treat is the “bean ball” mode that boils the action down to a six-man free-for-all in a schoolyard where there are no rules or borders — only the ball and your killer instinct.
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‘StarTropics’
Image Credit: Nintendo
One of the few titles developed for the NES to never be released in Japan, StarTropics is a strange mash-up of RPG exploration and dungeon-crawling that feels like multiple games blended into one. The story follows a 15-year-old named Mike Jones who is visiting his archaeologist uncle on a tropical island. After his uncle goes missing, Mike must follow the clues gleaned from conversations with various townspeople that lead into different multi-level dungeons filled with puzzles to solve and creatures to beat with his trusty yo-yo and baseball-inspired kit.
At times, it feels like Zelda, with shades of Final Fantasy, but the game oddly shares much of its DNA with the Japanese-only release, Mother (1989), which also followed a boy armed with a yo-yo and baseball bat for a fantasy adventure. StarTropics ultimately spawned just one sequel, but its genre-mixing premise and lush environments would make for a great modern revival, should Nintendo be so inclined.
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‘R.C. Pro-Am’
Image Credit: Rare
You’d think that the best racing game on the NES would involve high-power motorcycles or spaceships, but in truth, all that’s needed is a set of remote-controlled cars. Developed by Rare well before they reinvented Donkey Kong on the SNES, R.C. Pro-Am is an inventive take on top-down racing that wringed every ounce of power out of its console for finely tuned controls and solid physics.
The game is played from a three-quarter perspective rather than from the rear of the cars, making it possible to turn in a full 360 degrees — often by mistake. The POV is distinct, forcing you to focus on the track’s many curves and anticipate the positioning needed, but it’s generous in how easily one can course correct a miscalculation. Instead of leaning into speed or hazards on the horizon, the rally vibe of Pro-Am offer a different way to race that’s surprisingly enthralling despite its quaintness.
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‘Duck Hunt’
Image Credit: Nintendo
Duck Hunt needs little introduction. One of the key launch titles for the NES’ North American market, its appeal is obvious. Utilizing the Zapper peripheral, it brought shooting gallery games from arcades and bars to people’s homes, and became a sensation so big, it was paired with Super Mario Bros. in a single cartridge as the must-have Nintendo games for many years.
Its concept is simple: players aim the handheld gun at their CRT screen (it unfortunately doesn’t work with modern flatscreens) and shoot either flying ducks or play pigeons round after round in carnival game fashion. It’s a lizard-brained kind of pleasure, and is enjoyable at any skill level — although children of the Eighties likely have memories of being scolded for sitting too close to the TV. (Not cheating!)
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‘Life Force’
Image Credit: Konami
A spin-off of the Gradius series, Life Force (called Salamander in Japan) is a classic side-scrolling spaceship shooter where players must battle waves of flying baddies and constant environmental hazards, powering themselves up with pick-ups along the way. While Gradius itself is the bigger name and would be worthy of inclusion on any list, Life Force is the superior choice for numerous reasons.
Firstly, the game is more forgiving, allowing players to bounce back from death right where they fell rather than being sent back to an arbitrary checkpoint. Secondly, its power-up system is streamlined, and allows multiple items to be combined to create an insane arsenal. Fully playable in co-op, Life Force is one of the best two-person games available for the NES.
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‘Punch-Out!!’
Image Credit: Nintendo
One of the most instantly recognizable names from the NES era, Punch-Out!! has seen multiple re-releases that will quickly pinpoint when someone picked up the game. The 1987 version featured then-World Heavyweight boxing champion Mike Tyson as its final boss, with a later 1990 release swapping out the at-times problematic (and pricey to license) real-life figure for the fictional creation, Mr. Dream.
Adapted from Nintendo’s own arcade series, Punch-Out!! is arguably the best boxing game ever made. While it lacks the realism and depth of more contemporary franchises, its emphasis on rhythm and learning an opponent’s weakness was brilliant for the time. Aside from the entry-level fighter Glass Joe, bouts demand a deft balance of stamina management and reading each person’s tells, with specific behavior and character animations indicating when it’s time to dodge or strike, and in which direction. Endlessly playable, it’s a franchise that’s come and gone throughout Nintendo’s history, and there’s never a bad time to bring it back.
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‘Dragon Quest III: The Seeds of Salvation’
Image Credit: Square Enix
The NES as a platform was ground zero for numerous iconic roleplaying games like Final Fantasy and Fire Emblem, but the best of the bunch was Dragon Warrior (Dragon Quest in Japan). The Americanized title has fallen by the wayside in recent years as Dragon Quest became more popular globally, and the third entry is considered by many to be the essential starting point.
Featuring artwork from Dragon Ball creator Akira Toriyama, and RPG mechanics that will be familiar to fans of tabletop and video games of all eras, Dragon Quest III may look visually modest, but it plays extremely well. With a sprawling open world that allows for non-linear exploration, a heavily detailed class system that lets new recruits choose their abilities, and an epic fantasy narrative, Dragon Quest III is the definitive NES RPG.
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‘Contra’
Image Credit: Konami
One look at Contra’s box art will tell you that it’s going for peak late-Eighties machismo. Equal parts Rambo, Predator, and Aliens, the run and gun side-scrolling shooter pits players as meathead commandos Bill Rizer or Lance Bean (or both in co-op) on a jungle mission to wipe out an alien army. Some stages scroll left-to-right while others move vertically, but the game’s greatest strength is its kinetic set pieces where big enemies arrive at scripted intervals to fuck things up.
While many shooters of the era can feel clunky, Contra remains slick, with players easily able to drop between different layers of each level and drop prone to dodge incoming projectiles. Its weapons upgrade system is straightforward, requiring just simple item pickups to suddenly give the commandos spinning flamethrowers and big-balled shotgun blasts. Even though it’s been iterated on countless times, the original Contra is the ultimate form of dumb fun.
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‘Metroid’
Image Credit: Nintendo
Although Nintendo’s early work was mostly rooted in cheery cartoon aesthetics, one game stood out as something decidedly darker. Heavily influenced by Ridley Scott’s Alien, Metroid dropped players into a desolate world with little direction and even less hope. Players take on the role of Samus Aran, a lethal bounty hunter on the trail of a faction of space pirates who are harboring a mysterious biological weapon (spoiler: it’s a metroid!).
Although it might feel like a chore to play for many today, the original Metroid popularized a dizzying amount of video game mechanics and tropes that’re currently employed in games like Hollow Knight and even 3D series like Elden Ring. Samus starts extremely weak, with minimal abilities to traverse the mazelike terrain. Inching along chamber-by-chamber (and hopefully drawing a map), players must find new tools that will open up blocked paths in older areas. While its SNES sequel would perfect these ideas, the first game is no slouch, and is every bit worth revisiting, if only to see an early vision of gaming’s present.
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‘Castlevania III: Dracula’s Curse’
Image Credit: Konami
It’s an odd trend in the NES era where the third entry of certain franchises ends up being chronologically a prequel, as is the case with Castlevania III: Dracula’s Curse. While the second game in the series leaned more heavily into RPG elements, Dracula’s Curse reverted to a more straightforward action-heavy approach, letting players explore multiple branching paths but always solving problems with a simple crack of the whip.
A first for the series, the game stars multiple protagonists that can be swapped on the fly: vampire hunter Trevor Belmont, sorceress Sypha Belnades, pirate Grant Danasty, and Alucard — the dhampir son of Dracula himself. With a rich gothic atmosphere and moody soundtrack, Castlevania III is among the most aesthetically pleasing titles for the NES, and one of the most rewarding to play. Its story was recently adapted into Netflix’s Castlevania anime series, driving many to go back to explore its 8-bit origins.
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‘Ninja Gaiden’
Image Credit: Koei Tecmo
During the Seventies and Eighties, ninjas were all the rage. Obviously, the shadowy warriors would inspire waves of video games, among the best of which was the Ninja Gaiden series. Tecmo’s side-scrolling action series was acclaimed at the time for its then-cutting edge cinematic cutscenes, which told the narrative in animated sequences preceding each stage. In action, the game’s action is razor-sharp and its platforming is innovative, letting players cling to walls and bounce between tiers with the agility of a shinobi.
Compared to its contemporaries, Ninja Gaiden’s combat is surgical, allowing the hero Ryu to strike down foes with a single slice, although they continually regenerate and can become quickly overwhelming. It can be extremely tough to best all 20 levels, but for those up to the challenge, Ninja Gaiden is a perfect slice of retro action gaming.
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‘The Legend of Zelda’
Image Credit: Nintendo
One of Nintendo’s most prolific franchises, The Legend of Zelda has a long history of delivering some of the greatest games of all time. But it all began with the NES original, which presented many players with their first experience with a truly open world to explore. Starring the elf-eared hero Link, the game is all about discovery as users trek through the various biomes of Hyrule, stumbling across dungeons and secret chambers that house crucial items to reach new areas and combat enemies.
The game’s open-ended environment is miraculous given the limitations of the NES, but it begins to make sense once players figure out the world’s grid-like regions. For many, the only way to solve its mysteries was to use a physical map, scribbling solutions, theories, and X’s to mark each critical spot. The NES was home to a multitude of grandiose fantasy adventures, but none were as legendary as Zelda.
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‘Super Mario Bros.’
Image Credit: Nintendo
There will never be another game like the first Super Mario Bros. While the NES debuted with a full lineup of bangers, the 1985 platformer blew the lid off the industry when it arrived, quickly being retrofitted as the pack-in title that warranted the purchase of the console itself. It was the Nintendo game, and in many ways, it still is.
Designed by the maestro behind most of the company’s early classics, Shigeru Miyamoto, Super Mario Bros. plucked the playable hero from 1981’s Donkey Kong arcade game and gave him a complete overhaul. Firstly, he got a name (Mario!), as well as a brother (Luigi!), but most importantly, he gained the distinct ability to run and jump with extreme precision. Over the years, most players have completely memorized the various stages of the game to the point where you can see it with eyes closed, but it’s to the game’s credit that even if you (somehow) never tried it, it’s insanely easy to learn.
Forty years after its release, Super Mario Bros. plays like a dream, with an incredible sense of momentum and tight control. And on top of inspiring thousands of games throughout decades, it almost singlehandedly saved gaming as the crown jewel of a console whose phenomenal popularity reinvigorated the industry.
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‘Mega Man 2’
Image Credit: Capcom
There’s something to be said for the value of player choice, and Capcom’s Mega Man series is built on the simple conceit of letting people pick how they want to tackle its challenges. At the start of each attempt, you’re presented with a list of eight levels to choose from, each with their own environmental theme and a special boss at the end. The hitch is that each of the bad guys can be more easily thwarted by another one’s abilities (which Mega Man himself gains after killing them). Which way do you start? What’s the ideal flowchart for beating them all? Sometimes, it just boils down to which ones you’re able to defeat.
Mega Man 2 is the series’ best installment, famously perfecting the run and gun gameplay introduced by its predecessor while improving the level design. If Mario lets players rely on twitchy response time and frequently forgiving physics, Mega Man is all about methodical progression. Each level introduces entirely new elements, like conveyer belts of conflicting speeds and opposite trajectories that demand measured timing to traverse while being assailed by robots. The arc of the game is deeply memorable, a Jacob’s Ladder-like ascension through all levels into the endgame, which consists of a sequence of linear stages plus a second round with every one of the previous bosses. It’s a grueling gauntlet, but Mega Man 2 lives at the nexus of stellar action and platforming perfection.
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‘Super Mario Bros. 3’
Image Credit: Nintendo
How Nintendo managed to one-up its flagship title remains a marvel. The first attempt to create direct sequel to Super Mario Bros. was famously a bust. While the Japanese attempt mostly amounted to a more difficult expansion (The Lost Levels), the American one was literally a reskin of an entirely different game with the newly popular characters swapped in. Neither hit the mark, and for the third installment, Nintendo needed to think bigger.
Super Mario Bros. 3 took everything the original did so well and exponentially upped the ante. Its levels are compact, dense with increasingly complex physical puzzles of dexterity whose solutions are taught organically in motion. Its visuals are lively; the many regions of the Mushroom Kingdom all feel distinct and packed to the brim with personality. The power-ups, from the Fire Flower to the Tanooki Suit, all give players an edge without making them helpless by losing them.
While the 1985 game introduced the characters and world, it was Super Mario Bros 3. that cemented countless staples of the franchise that continue today. The world map lets players choose which routes to take between levels and provided bonus stages to hoarding items. The addition of new powerups let Mario take to the sky with the Super Leaf or throw projectiles in the Hammer Suit. Each of Bowser’s children, the Koopalings, provided a different threat as regional bosses rather than being different flavors of the same old thing.
Generations later, gaming doesn’t get much better than Super Mario Bros. 3. Despite its vintage, it’s a guaranteed joy to pick up and play, no matter how many times you’ve beat it. Although the NES would continue getting new releases well into the early Nineties, it ultimately peaked here. Super Mario Bros. 3 is the embodiment of everything that makes a Nintendo game great, and is easily the best of what the era had to offer.